Parameters missile : the name of the actor to spawn. Usage Spawns the specified actor at the specified distance and height relative to the calling actor.
Use of the newer function is advised in order to maintain maximum flexibility in your code. So based on the above, it is important to check for both of these values in order to determine whether an actor has truly spawned or not. If this actor does not exist, then there is no originator in this case. A missile-based actor cannot be the originator, since the originator is whatever non-missile actor that it considers to be its spawner or shooter. Normally, the originator is the same as the calling actor of the function, except in the case of missile -based actors. The originator is the actor that is considered to be the 'spawner' actor. If, however, the originator is a player, the spawned actor, in this case, becomes a friendly monster which is allied with that player. If both the originator and spawned actor are monster based, the spawned actor becomes affiliated with the originator.
The function does not spawn monster -based actors if the calling actor was massacred or there is not enough space for them to spawn.